Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright). You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). * If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. * If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files. 2: 20060227: sauerbraten20060228patchentdrop.zip: 296.4 KB: 09:37: 5: sauerbraten20060227physicseditionmac.dmg: 51.0 MB: 04:18: 3: sauerbraten20060227physicsedition.zip: 50.3 MB: 18:22: 23: 20060131: sauerbraten20060131mpeditionmac.dmg: 35.5 MB: 02:30: 3: sauerbraten200601. Contributing content to the original game is most welcome, and the most productive way of working with the community. * You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). This means that you have roughly 3 options: If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. You may play Cube 2: Sauerbraten for any purpose as long as you don't blame the authors for any damages incurred. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers. You may re-compress using different archival formats suitable for your OS (i.e. A social solution, 'Trusted Communities' was proposed, that would give players an identity, and only allow you to play on trusted servers if you were. Cube 2: Sauerbraten (or usually called Sauerbraten) is a FOSS & First Person Shooting game, created with Cube Engine. This helped combat cheating somewhat, but still not entirely. N2 push or pull a corner you are pointing at (hold Q). N0 to push all corners in the white box (hold F). The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. Cube 2's predecessor, Cube, had 'official binaries' which differed from the Open Source version in a different network protocol. D is the direction of the action, -1 for towards you, 1 for away from you (default: scroll wheel). First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the ).
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